×

Currently taking Freelance Projects

Zack Anderson

Digital, Design, Development

3D Nissan GTR

Modelled and Rendered in Autodesk Maya and 3DS Max

Nissan GTR

The Nissan GTR is probably my most favourite car, mainly due to it being an absolute engineering masterpiece. The body is designed with nothing but aerodynamics in mind and the engine is a work of art.

I used Autodesk Maya for the modelling and various rendering engines for outputting the model into various compositions. Mental Ray, V-Ray and Real-time Rendering within a Next Generation Game engine.

The car has a realistic interior and exterior which has been compiled as a low, mid and a high poly model ranging from 10,000 polygons up to over 800,000.

Modeled in Autodesk Maya
Rendered in Autodesk Maya
Created for Personal Use

3D Vehicles

Modelled and Rendered in Autodesk Maya and 3DS Max

3D Vehicles

Being a huge petrol head, I’ve always had an interest in cars and anything mechanical. I started 3D modelling after being blown away by watching Toy Story at a young age and from there I stumbled across Blender, a free 3D modelling tool.

My first 3D model was a VW Campervan and since, I’ve enjoyed making photorealistic versions of both existing and conceptual vehicles from cars, to jets and tanks. I primarily see myself as a hard surface modeller with industry experience in modelling for Video Games, Visualisation and Car Manufacturers.

Modeled in Autodesk Maya and 3ds Max
Rendered in Autodesk Maya and 3ds Max
Created for Personal and Professional Use

Oil & Gas

Modelled and Rendered in Autodesk Maya, 3DS Max and Inventor

Oil & Gas Visualisation

Finding myself settled in Aberdeen, the Oil and Gas industry was a natural transition and I enjoyed every second of it. Having a huge interest in different forms of mechanics I found it quite fascinating. My experience lies in the 3D visualisation and animation of down hole oil tools. This allowed me to get hands on with the engineering team, be part of engineering meeting and also get hands on testing and looking in detail at how the different tools worked.

I used Autodesk 3DS Max to convert, model, animate and render high quality 3D animations and stills that effectively showcased the assembly, maintenance and uses of down hole oil tools.

Modeled in Autodesk Maya and 3ds Max
Rendered in Autodesk Maya and 3ds Max
Created for Professional Use

General 3D

Modelled and Rendered in Autodesk Maya and 3DS Max

General 3D Visualisation

As well as cars and industry produced models, I’ve also developed models of all shapes and sizes both personally and professionally. I see myself mainly as a hard surface polygon modeller, but I do delve deep into NURBS, characters and sculpting from time to time.

I primarily use Autodesk Maya and 3DS Max combined with V-Ray and Unreal for my 3D needs. I’ve also a wealth of experience in Cinema 4D among other software. The images in this gallery are made up of professional and personal projects that included animations, real-time renders and still images for promotion.

Modeled in Autodesk Maya and 3ds Max
Rendered in Autodesk Maya and 3ds Max
Created for Personal and Professional Use

3D Nissan GTR

The Nissan GTR is probably my most favourite car, mainly due to it being an absolute engineering masterpiece. The body is designed with nothing but aerodynamics in mind and the engine is a work of art.

I used Autodesk Maya for the modelling and various rendering engines for outputting the model into various compositions. Mental Ray, V-Ray and Real-time Rendering within a Next Generation Game engine.

The car has a realistic interior and exterior which has been compiled as a low, mid and a high poly model ranging from 10,000 polygons up to over 800,000.

3D Vehicles

Being a huge petrol head, I’ve always had an interest in cars and anything mechanical. I started 3D modelling after being blown away by watching Toy Story at a young age and from there I stumbled across Blender, a free 3D modelling tool.

My first 3D model was a VW Campervan and since, I’ve enjoyed making photorealistic versions of both existing and conceptual vehicles from cars, to jets and tanks. I primarily see myself as a hard surface modeller with industry experience in modelling for Video Games, Visualisation and Car Manufacturers.

Oil & Gas Visualisation

Finding myself settled in Aberdeen, the Oil and Gas industry was a natural transition and I enjoyed every second of it. Having a huge interest in different forms of mechanics I found it quite fascinating. My experience lies in the 3D visualisation and animation of down hole oil tools. This allowed me to get hands on with the engineering team, be part of engineering meeting and also get hands on testing and looking in detail at how the different tools worked.

I used Autodesk 3DS Max to convert, model, animate and render high quality 3D animations and stills that effectively showcased the assembly, maintenance and uses of down hole oil tools.

General 3D Visualisation

As well as cars and industry produced models, I’ve also developed models of all shapes and sizes both personally and professionally. I see myself mainly as a hard surface polygon modeller, but I do delve deep into NURBS, characters and sculpting from time to time.

I primarily use Autodesk Maya and 3DS Max combined with V-Ray and Unreal for my 3D needs, I’ve also a wealth of experience in Cinema 4D among other software.

The images in this gallery are made up of professional and personal projects that included animations, real-time renders and still images for promotion.

3D Visualisation

I’ve been 3D modelling for many years, working on both personal and professional projects. I use primarily Autodesk products, both 3DS Max and Maya for modelling and Inventor for the more technical jobs. I have experience with many different rendering engines including rendering real time.

In a professional capacity I have worked within the Oil and Gas industry developing still renders and animations for down hole oil tools, equipment as well as environments. I have worked on contract for a US based motor vehicle company developing conceptual renders for their electrical vehicles as well as developing an array of content for various video games. To view my work in full, use a higher resolution device.

Responsive websites displayed on multiple devices Responsive websites displayed on multiple devices Responsive websites displayed on multiple devices

Website Design

I take a mobile first approach when designing a website. I’ve developed many websites in the past of all shapes and sizes, but I always have the same process. I use mainly Adobe Dreamweaver but I’ve used many different software, such as Atom, Komodo and even Notepad. I use up to date HTML5 and CSS3 Techniques, coupled with JQuery to develop interactive and dynamic websites.

I have experience with various frameworks such as Bootstrap and AngularJS as well as highly complex Content Management systems such as Joomla and WordPress. I strive to ensure my work is user friendly, intuitive to use and up to date with current web standards. Call me OCD or call me awesome, I’ve been known to be a bit of both. Click on the boxes below to have a look at my Website Design projects.

Projects:

1

2

3

Responsive websites displayed on multiple devices Responsive websites displayed on multiple devices Responsive websites displayed on multiple devices

Website Development

I’ve been told in the past that not all developers can be designers and to some extent, I believe that is true. I’ve also been told in the past that designers can’t be developers because of the way they/we think, to every extent, I think that is a load of … sausages.

I’ve worked on a wide range of back end Products, Websites and Rich Internet Applications using HTML5, CSS3, XML, AJAX and PHP to name a few. I have experience in many server side technologies, creating basic Intranets, Databases and Search Orientated Architectures. Although I enjoy it for the most part, I am more of a front end man. Click the boxes below to have a look at more of my websites.

Projects:

1

2

3

Web Design

I’ve been told in the past that not all developers can be designers and to some extent, I believe that is true. I’ve also been told in the past that designers can’t be developers because of the way they/we think, to every extent, I think that is a load of … sausages.

I’ve worked on a wide range of back end Products, Websites and Rich Internet Applications using HTML5, CSS3, XML, AJAX and PHP to name a few. I have experience in many server side technologies, creating basic Intranets, Databases and Search Orientated Architectures. Although I enjoy it for the most part, I am more of a front end man. Click the boxes below to have a look at more of my websites.

Responsive websites displayed on multiple devices Responsive websites displayed on multiple devices Responsive websites displayed on multiple devices

1

2

3

iDrive

Designed and Developed for iOS

iDrive

This application was developed for the Apple iPhone using Xcode. The application was used to showcase the potentials of Hydrogen fuel within the transportation industry. The application used 3D visualisations to illustrate the many different usages of the complex fuel source.

The main focus of the application was to promote a consumers potential savings when driving a Hydrogen powered vehicle over the more conventional petrol and diesel combustion engines. To fulfil the briefs requirements, I created an application that used a REST architecture that allowed the application to access a host of different databases, these database tracked fuel price trends, held vehicle data information as well as the price of hydrogen fuel.

The application then used the GPS information, tracking a cars journey, analysing the figures and finally running an algorithm that would tell the user how much their journey cost in their current car and what they could have saved if they were driving a Hydrogen powered vehicle.

Designed and Developed in Xcode

Speed Trap

Currently being Designed and Developed for iOS

Speed Trap

Speed Trap is an application currently in development for both Apple iPhone and Android devices. The purpose of this application is to alert drivers to the location of speed cameras. Even though the implementation of this application is fairly easy, a lot of thought is required in to the legalities of delivering this information to a driver, without them being able to interact with their mobile device whilst driving.

This application works in the background using GPS location services to match a user’s location to a known speed camera, it will then sound a custom notification to the driver notifying them of the speed cameras distance and the driving speed limit of the road on which they are traveling.

This application differs from current speed camera applications as it doesn’t mean a user has to plan and guesstimate the location of speed cameras whilst planning a journey. .

Designed and Developed in Xcode

iCon - Working Title

Currently being Designed and Developed for iOS and Android

iCon - Working Title

For this project, I’m working as a front end developer, creating a working prototype for a highly complex and super-secret Mobile Application being developed for iOS and Android. My task is to create a fresh and modern design that will transfer well over the many different screen sizes and resolutions associated with the respective platforms.

I am required to use web based technologies to showcase the finished applications layout as well as the interactivity and animations that will be apparent within the final build.

Designed and Developed in Adobe Dreamweaver

Mobile Games

Designed and Developed for iOS and Android

Mobile Games

Alongside Web development, I teach and give lectures on Mobile Application design and Development. In addition to my lecturing post, I consult and collaborate with various companies on the design of mobile applications. I am familiar with the restraints and requirements of all the current smart phones and tablets in today’s market, designing and implementing cross platform applications that are fit for purpose.

Over the years I have been part of various development teams working on the design and development of more than 10 different Mobile Games from simple 2D puzzle games to high impact 3D racing games.

I’m currently working in collaboration on a Mobile game in development for Android and iOS using the Unity engine which requires a host of high quality 2d assets and special effects to create a full HD game, using 3D technology to add incredible depth to the design.

Designed and Developed in Xcode

iDrive

This application was developed for the Apple iPhone using Xcode. The application was used to showcase the potential of Hydrogen fuel within the transportation industry. The application used 3D visualisations to illustrate the many different usages of the complex fuel source.

The main focus of the application was to promote a consumers potential savings when driving a Hydrogen powered vehicle over the more conventional petrol and diesel combustion engines. To fulfil the briefs requirements, I created an application that used a REST architecture that allowed the application to access a host of different databases, these databases tracked fuel price trends, held vehicle data information as well as the price of hydrogen fuel.

The application then used the GPS information, tracking a cars journey, analysing the figures and finally running an algorithm that would tell the user how much their journey cost in their current car and what they could have saved if they were driving a Hydrogen powered vehicle.

Mobile apps on iphone

Speed Trap

Speed Trap is an application currently in development for both Apple iPhone and Android devices. The purpose of this application is to alert drivers to the location of speed cameras. Even though the implementation of this application is fairly easy, a lot of thought is required in to the legalities of delivering this information to a driver, without them being able to interact with their mobile device whilst driving.

This application works in the background using GPS location services to match a user’s location to a known speed camera, it will then sound a custom notification to the driver notifying them of the speed cameras distance and the driving speed limit of the road on which they are traveling.

This application differs from current speed camera applications as it doesn’t mean a user has to plan and guesstimate the location of speed cameras whilst planning a journey.

Mobile apps on iphone

iCon - Working Title

For this project, I’m working as a front end developer, creating a working prototype for a highly complex and super-secret Mobile Application being developed for iOS and Android. My task is to create a fresh and modern design that will transfer well over the many different screen sizes and resolutions associated with the respective platforms.

I am required to use web based technologies to showcase the finished applications layout as well as the interactivity and animations that will be apparent within the final build.

Mobile apps on iphone

Mobile Games

Alongside Web development, I teach and give lectures on Mobile Application design and Development. In addition to my lecturing post, I consult and collaborate with various companies on the design of mobile applications. I am familiar with the restraints and requirements of all the current smart phones and tablets in today’s market, designing and implementing cross platform applications that are fit for purpose.

Over the years I have been part of various development teams working on the design and development of more than 10 different Mobile Games from simple 2D puzzle games to high impact 3D racing games.

I’m currently working in collaboration on a Mobile game in development for Android and iOS using the Unity engine which requires a host of high quality 2d assets and special effects to create a full HD game, using 3D technology to add incredible depth to the design.

Mobile apps on iphone

Mobile Applications

Alongside Web development, I teach and give lectures on Mobile Application design and Development. In addition to my lecturing post, I consult and collaborate with various companies on the design of mobile applications. I am familiar with the restraints and requirements of all the current smart phones and tablets in today’s market, designing and implementing cross platform applications that are fit for purpose.

I have experience in using REST architecture particularly in an iDrive project, where multiple devices and operating systems were required to access, manipulate, interrogate and edit data from various sources and Databases. This particular project was developed using Xcode for iPhone only where information on vehicle data, fuel trends and GPS locations were accessed, manipulated and displayed to the user, This application was later acquired by a third party. Although I am capable with Objective C programming, I much prefer to stay on the design side of Mobile Application Development.

Further to the application design, I have in the past been contracted by studios to develop 2D, 3D and scalable vector art and imagery for mobile games that have been and are available to download.

Mobile app displayed in iPhone

"He's not too bad with a BBQ either"

An Esteemed Client

hello@zackanderson.co.uk

Currently taking Freelance Projects